10 UNBELIEVABLE Mistakes Game Developers Made Without Getting Caught



Video games are a large operation with a massive budget, but even the best intentions won’t save developers from making a few mistakes along the way.

This is The Gamer’s list of 10 video game mistakes developers made without getting caught. What’s the funniest mistakes you’ve ever seen in a video game? Let us know in the comments section below!


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The creation of a video game from concept to completion is a huge task to accomplish. There are teams of people working on a single title at any given time and each one of them has their own job to undertake. Each of these parts, eventually, take shape together to create an entire, cohesive game. With so much work going into each and every video game title, one would think that mistakes are few and far between. Unfortunately, mistakes happen no matter what precautions are taken.

There is no amount of foresight which will rid a video game of mistakes entirely. The bigger the title, the bigger the mistakes seem to be and, although, there are teams upon teams of employees working toward the same goal, everyone is human. There is no way that every mistake will be caught and rectified prior to release. Most developers are aware of this no matter how much they attempt to combat mistakes in their own games. Thankfully, some developers are at least capable of laughing off their mistakes in hopes that they turn into a pop culture meme.

However, some mistakes in video games are just inherently funny. From bad translation to forgotten doors, most players can see the humor in these mistakes since they understand the amount of work that goes into creating a video game. Even though mistakes can be irritating to developers, they’re still funny nonetheless and some of them have even achieved legendary meme status over the years. Here are 10 video game mistakes developers made without getting caught. Enjoy!


Script by: Valerie M

Voice Over by: Justin Freitas

Edited by: Valerie M

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  1. It would make it that much funnier if Alan was the guy who put the note to himself in there…. like oh I forgot that one let me take a note.

  2. Yeah, I hate it when I accidentally perfectly execute the minus world glitch and am forced to restart the game without saving in the original Mario Bros. Can't believe Nintendo would make such a glaring mistake like that, only to get away with it. So much for a "classic."

  3. "Players would lose all progress if they hadn't saved before…"
    To enter the "Minus World" in SMB, you exploit the Warp Zone located in the second stage of the game. So even IF the NES had allowed you to save in SMB (Spoiller Alert: It didn't), there was actually no real progress to save/lose. Something you would be aware of if you actually researched or played any of the classic games you include on these lists.

  4. You keep using the word mistake. I do not think it means what you think it means. Also, where did you find a copy of SMB with a save function?

  5. You left out the best ones on Metal Gear. "I have located remoto controlled missiles." When my brother and I saw that we started using that. "Where's the remoto control for the VCR?" "The remoto for my car stopped working."

    And then there's the need to get a bomb blast suit to get past the "window barrier."

  6. if you play red dead redemption online enemies can even glitch through walls and hit you but you cant hit them just recently started playing it and its glitchy as hell

  7. About the Hitman mistake. In a later Hitman game. It has references to it ALL over the place XD. I kinda feel a little bad for Allan due to how much the person got ragged on by the other devs lol. XD.


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