Delve Gameplay Runthrough


Help keep Rahdo running @ !!! And now…
A video outlining gameplay for the boardgame Delve.

For more game info,

Kickstarter Page:

Part I: Gameplay Runthrough

Part II: Extended Gameplay

Part III: Final Thoughts


Hey Everybody! Today Paulo Runs Through “Rahdo’s Goofs”

If you find Goofs I didn’t notice Please leave Timestamps 🙂

Thank You

15:45 You can read it there, he should’ve rolled the dice first and then decide if he wanted to spend the XP to use his faction ability he doesn’t have to do it before the combat starts.
This goof will be repeated, no more notes will be done about it

17:02 Forgot about the Spoils… since he had 2 Loot he would receive 1 additional Gold Card


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  1. I am impatiently waiting for my copy to arrive tomorrow, I am like a child lol.
    You have convinced me to buy too many games sir.

  2. I have been waiting since Carcassonne came out for a dungeon crawl version.
    However, this is not it. This is not Carcassonne. No meeples. Dice. Too many fiddly bits.
    Looks like a fine game, though. I would play it

  3. This game certainly seems to scratch an itch for me, I don't own carcassonne or ANY tile laying game .. which is shocking given my 50+ board games. Carcassonne the Princess & The Dragon didn't quite fit the bill (but almost) thematically and this looks like the clincher so I backed it on KS.

  4. Not so much a rules but more a Richard logic point, at 18:45 when discussing the order in which he should have attempted the rooms, he mentions that if he had done the room with the mage first he wouldn't have had the gold from the corridor earlier.

    Except wouldn't he have been drawing the card that he drew to resolve the corridor in that room first? So whichever way he resolved the room and corridor he would still have had gold when the imp card was played, because it was the second card he drew.

  5. During the first fight, you rolled 2 loot. That didn't seem to do anything.
    Are you supposed to get some bonus from that?

  6. Won't those size character tiles constantly cover up icons in rooms…?
    Why not create meeples or other small wooden tokens with a character symbol underneath to distinguish between the two – but still keeping its identity hidden.
    Or is the idea to hide them from other players?


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