Mirror's Edge – Prologue – HD Stereoscopic 3D (Anaglyph)
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NOTE: Must have anaglyph glasses (red/cyan lenses) to properly view this video.
Mirror’s Edge being played on the PC with PhysX enabled in stereoscopic 3D (anaglyph) using the IZ3D driver. The stereo setting used is “Optimized Anaglyph” which turns all red-colored textures in the game yellow and dulls any blues (this is done as to not interfere with the red/cyan stereo effects used for anaglyph glasses as they would conflict with each other).
Using anaglyph as a stereo isn’t perfect. Primarily, you can’t make both near and distant objects perfectly 3D–you must give and take. This is done through seperation and convergance. (I’m not going to explain how these work.) By adjusting the seperation and convergance you can make near, middle or far objects appear 3D. If near objects are 3D then most distant objects will be out of focus and vice versa. With a game like Mirror’s Edge, I made distant objects appear 3D (since the game is based on vertigo) so anything up-close will be out of focus.
Additionally, anaglyph is an “outdated” stereo mode and not only skews the video’s/game’s color palette but isn’t –as– effective in making things appear 3D as current stereo modes used today (think of the “RealD” 3D experience you often see in movie theaters these days).
Pentium Quad Core Processor
2 NVidia 8800GT graphic cards using SLI
2GB RAM (I know, this is seriously under-powered)
There may be times when the frame rate drops below 30 FPS or temporarily freezes (mainly during PhysX-used moments). This is because of two reasons: 1) My current RAM is failry low and 2) when playing a game in stereo 3D you are essentially processing the game twice (to create the 3D effect) which means the computer must process EVERYTHING twice simultaneously. This becomes taxing on the computer, hence why it may choke at times.
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